Design Direction Deck (Draft) – as of Nov 10, 2020
One Focus, One Artist: Keith Haring
Upon deliberation with the class team, we converged on one artist from the above three – Keith Haring. It was an exciting prospect, given that I was personally intrigued by Haring's style of figuration in his "visual" activism of social and political issues.
Nonetheless, going back to this project's objective, I dived deeper into the unique qualities of Haring's art and expanded on the existing biography, concept map, and artwork samples. This allowed me to consider my intended kiosk's direction and further scope on essential details – the artist's unique characteristics and impact on art and culture – rather than information less relevant.
At this juncture, the "Keith Haring Kiosk" was moving to fruition, and I started to think about how the "core value" of this interaction. During a sharing session with a classmate, we discovered that Haring's artwork was somewhat whimsical, at times controversial, but ultimately conveyed a strong messaging that traveled across the world.
While this messaging may not be apparent, it is often depicted through figuration, and the interactions can be positioned to promote discovery while making it experiential.
Creating Possibilities: Ideas, Metadata, and UI Sketches
Drawing inspiration from other museums/gallery sites and art platforms such as Google Arts & Culture, I made slight additions to the content listing. I proposed more features such as virtual exhibitions/tours and 3D aerial views (inspired by Apple Map's flyover).
More importantly, however, I had to consider how these could be built into an interface, which set the basis of all information: metadata.
Unlike Amazon ClassKit, where data can be used from existing infrastructure, this instance required deeper thinking as I was building an interface anew. It was a process tied hand-in-hand with the later UI sketches. Still, it challenged me to breakdown my concepts into specific elements and consider both the feasibility and viability of data objects to fit into specific scenarios.
UI Sketches
On top of previous Home and Single Artwork screens sketches, the new Search and Browse screens were tougher segments to think about. I had to consider the likely audiences searching for information in the kiosk, but also the higher likelihood of visitors using it for the first time, given that this was a novel implementation
Not all kiosks are designed based on fixed standards like a computer or smartphone operating system. Thus information needed to be navigable and easy to explore (especially for those who do not know what they are looking for).
Given the designed sitemap segregated information to three main categories (Gallery/Artworks, Information, and Experiences), the top-level navigation was formed on this basis and would funnel down to specific information.
Likewise, for Search, I designed an interface that was suggestive in content – to aid both exploratory seeking and those that may want to find out more about something but don't know it yet.
The suggested design aims to fulfill this need through inline suggestions in the input field, recommendations to explore content of likely interest (based on popularity), and indexed keywords that users can select to connect them with the relevant information. After an initial query, related searches are also suggested for users to specify their focus, especially if they did not know they were looking for it.
Keywords and Related Information/Content were also interactions suggested in the artwork search menu and single artwork pages. They were created to fulfill the need for information search and build a connected experience around different contents to discover stories and perspectives (information).
Together with the other interactive features such as 360° Aerial views and detailed touchpoints, the goal is to achieve both breadth and depth in learning about Keith Haring's legacy.
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